With a lot of our 2. Like Deathfire Grasp (there it is). We'll get into the gritty details soon (well, immediately after this foreword), but the short of it is that DFG has always been a tough item to balance around and, like Lich Bane, we finally realized if we wanted to have healthy mage assassins in the game, we needed to tackle the problem at its source. Ultimately we came to the decision to remove DFG completely (remember, read the context for more information!), but this also frees us up to give cool things for champions who've been shackled by their reliance on the item (or by our fear of them picking one up). For the unfortunate news, however, we couldn't hit as many things as we'd have liked for 5. With 5. 2, we've got Ahri and Annie (no, we didn't prioritize by alphabetical order), but you can expect some changes for champs like Veigar, Mordekaiser, and Katarina, along with new 1. AP item explorations in the near future (small warning: the item might take additional iteration time, so no promises!).
Some have noted a sort of 'anti- assassin theme' for this patch, but we're trying to broaden the definition of a successful assassin beyond simply blowing up a squishy target. Alternatively, if an assassin is just too reliable at what he or she (or it) does, that's another challenge for us to tackle. There's always going to be a fine line we'll have to walk when it comes to making healthy assassins, but we'd love to live in a world where assassins have their place in the game along with other types of mages. This will be an ongoing process and we'll keep you abreast as we continue working. Finally.. We hope everyone's doing well with their ranked placements! We'd like to wish you all success in your matches, but that ends up being paradoxical because someone's gotta lose for others to win, so rather than showing any favoritism we'd like to wish you a pleasant time. That's it. Statistics, right here.
By Pwyff and Scarizard. Hello Summoners, Welcome to patch 5.4 - the one where we follow up on patch 5.2 with some mage. Welcome to the official 5.2 patch notes! As many of you pointed out with the patch 4.20 defensive changes. World of Warcraft 4.2 Patch Notes discussion! Video by LoudsCast and Sam for TGN http:// Full Patch Notes: http:// Skip navigation Upload. 35830 via WoWToken.info. About Us; Advertise; What's New; Random Page; Subscribe.
Patch 4. 1. 0 - Wowpedia - Your wiki guide to the World of Warcraft. Patch 4. 1. 0 (. Among other changes, it featured the return of the Zul'Aman and Zul'Gurub raids as 5- player normal and heroic dungeons. The latest patch notes can always be found at: Rise of the Zandalari. The days when great troll empires stretched across ancient Kalimdor are long past. Millennia of war and internal strife have stripped these nations of their power, lands, and glory. As Azeroth recovers from the destruction of the Cataclysm, the world's divided troll populations face a bleak future.
These dark times have spurred the trolls of the Zandalar, the historically wise and scholarly tribe from which all trolls originated, to take drastic action. They have embarked on a bold crusade to save their race by uniting trolls into a single mighty empire.
With the Zandalari's aid, the fallen capitals of the Gurubashi and Amani nations. They have sworn to stand with their Horde comrades. Soon, Vol'jin might be forced to act on his promise, for if the Gurubashi and Amani are left to their own devices, the world will know the legendary strength and savagery of the ancient troll empires once again. Guild Challenges. Built into the Info panel of the guild user interface, Guild Challenges are weekly tasks guild groups can tackle for additional guild experience, achievements, and gold. At the top of the guild user interface Info pane, a new Guild Challenges section is displayed and broken into three categories: Dungeons, Raids, and Rated Battlegrounds. Any guild group will qualify for Guild Challenges credit and there is a set number of times each challenge can be completed per week.
Guild Finder. Guild Finder is a new system designed to enable easier and faster guild recruitment. Guild leaders and players who are looking for a guild to call home will use the Guild Finder to meet one another and begin communications that can lead to a prosperous membership.
Changes to the patch notes below in red made June 16, 7:16 p.m. Patch 4.2 is now available on the Public Test Realms! With a new raid, a legendary questline, the most diverse daily quest hub to date, major story.
Whether you're a guild leader looking to fill your ranks or a player looking for a guild that meets your strictest requirements, the Guild Finder provides an easy way to make new friends! Dungeon Finder: Call to Arms. A new system intended to lower queue times, Dungeon Finder: Call to Arms offers additional rewards for queuing as the currently least represented role. To be eligible for the additional rewards you must solo queue for a random level- 8. Heroic in the role that is currently being Called to Arms, and complete the dungeon by killing the final boss. Every time you hit these requirements (there is no daily limit) you'll receive a goodie bag that will contain some gold, a chance at a rare gem, a chance at a flask/potion, a good chance of receiving a non- combat pet (including cross faction pets), and a very rare chance at receiving a mount. General. Conquest is now purchasable from the Valor vendor at 2.
Conquest per 2. 50 Valor. Honor is now purchasable from the Justice Commodities Vendor at 2. Honor per 3. 75 Justice. Justice is now purchasable from the Honor Commodities Vendor at 2.
Justice per 3. 75 Honor. Resilience scaling has been modified for linear returns, as opposed to increasing returns. Under the new formula, going from 3. Resilience now scales in the same way armor and magic resistances do. A player with 3. 2. Those with less than 3. Those with more will lose some damage reduction, increasingly so as their resilience climbs.
A dead player can now be resurrected by targeting them using the Party or Raid Frame even if they have released. No more hunting for corpses.
Portals to each of the capital cities have returned to Dalaran and Shattrath City. Achievements. A new feat of strength with an associated title, . The following spells have the same visual effects for friendly players, but new alternate visuals for hostile players: . As a general rule, the alternate effects have a red tint or hue indicating they are created by an enemy player. It is instant cast, but costs 5. Runic Power to use, and has a 1.
It shares the same global battle resurrection cap with Rebirth and Soulstone. Talent Specializations. Death Knight Bug Fixes. Druids. Instead of a single charge absorption, it now places an absorption effect on the druid absorbing up to 3.
There are no longer any charges on the effect. The movement speed effect has been increased to 6. In addition, the bonus threat from this ability has been removed and replaced with increased damage done. Instead, it now pulses the Fire Nova effect from each target that is afflicted by the shaman's own . It now damages all enemies except the target hit by Flame Shock. The ability's cooldown has been reduced to 4 seconds, down from 1.
It temporarily grants the warrior and all party or raid members within 3. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3- minute cooldown, but also shares a cooldown with .
The Whirlwind effect caused by . Players with a minimum average item level of 3. Dungeon Finder. Zul'Gurub is now a level- 8. Heroic dungeon. Players with a minimum average item level of 3.
Dungeon Finder. Both Zul'Gurub and Zul'Aman exist in a separate tier in the Dungeon Finder above the current level- 8. Heroic dungeons. Players can randomly queue for either dungeon by selecting the Rise of the Zandalari setting. Dungeon Finder. The Dungeon Finder now attempts to avoid putting damage- dealing classes with the same armor type in a group. The Dungeon Finder will attempt to place players from the same realm in a party together. Players will now get bonus rewards 7 times per week (while earning less than 9.
Valor Points) instead of once a day when using Dungeon Finder. When there is only 1 player left in a Dungeon Finder group, they will now be able to queue for replacements as long as they queue within 2 minutes or stay in the dungeon. The Dungeon Finder: Call to Arms will now identify which class role is currently the least represented in the queue, and offer them additional rewards for entering the Dungeon Finder queue and completing a random level- 8. Heroic dungeon. The damage of Searing Flame has been increased to compensate for it ticking less frequently. The Bile- O- Tron 8. Chimaeron encounter is now more resistant to being knocked offline many times in rapid succession. Flash Bomb (Golem Sentry ability) now has a more clear warning visual.
Magmaw now triggers a raid emote when summoning Lava Parasites. Maloriak. Maloriak now has a brief windup before beginning to channel Arcane Storm, slightly increasing the amount of time players have before the spell begins to deal damage. Further improvements have been made in the Maloriak encounter to avoid Flash Freeze targeting the tanks. Nefarian's End. The damage of Shadowflame Barrage has been reduced by 1. Heroic difficulty only). The damage of Tail Lash has been reduced by 2. Heroic difficulty only).
The Bastion of Twilight. Dragon Siblings. Blackout can now be dispelled on Heroic difficulty.
Cho'gall. The health of Blood of the Old God on 1. Heroic difficulty has been lowered by roughly 2. The health of Darkened Creations on 1. Heroic difficulty has been lowered by roughly 2. The corruption gained from Corruption: Accelerated on 1. Heroic difficulty has been lowered slightly.
Knockbacks and Deathgrip can now be used to interrupt players that are converted by Cho'gall. Sinestra. Twilight Slicer is now less likely to target two healers at once.
Wrack will avoid jumping to tanks. Deadmines. Ragezone cast by Defias Blood Wizards now only increases damage dealt, no longer increasing damage taken. Dire Maul North. Grim Batol.
Halls of Origination. Temple Guardian Anhuur should now properly go into his shield phase at 3. Lost City of Tol'vir. Soul Fragments that spawn during the High Prophet Barim encounter should now perform an emote when they merge with the Harbinger of Darkness.
The Mechanar. The Stonecore. The patrol path of the Stonecore Bruiser before Ozruk has been reduced. Ground Slam now has a pre- cast visual on the ground in front of Ozruk. In addition, Ground Slam's damage and radius have been reduced. High Priestess Azil's Seismic Shard now has a more obvious warning visual.
Stratholme. Postboxes no longer require keys to open, because really, who locks their postboxes anymore when they're all undead? It's just people sending coupons for brains anyway. The Postmaster now spawns when 3 of any postbox are opened. Throne of Tides. Uldaman. Vortex Pinnacle. The Air Nova ability triggered when a Gust Soldier is killed has had its knockback effect reduced. Altairus now spawns closer to the center of his platform, away from the edge. Temple Adepts and Ministers of Air now wait 2 seconds before starting a spell cast when they are first engaged.
Wailing Caverns. The maze section has been removed to make the overall dungeon more accessible and quicker to complete. Nearby creatures and bosses have been adjusted to compensate.
Zul'Farrak. The gold amounts awarded for the following encounters have been substantially reduced: Flame Leviathan, Magtheridon, Gruul the Dragonkiller, Doom Lord Kazzak, and all encounters in Karazhan. Dungeon & Raid Bug Fixes. The tooltip for the Luck of the Draw buff now dynamically updates based on how many stacks are present. The tooltip for Stolen Power during the Nefarian's End encounter now displays the correct bonus percentage. Drake vehicles now properly animate when attacking in the air. Guilds. The criteria on many of the profession- related guild achievements has been significantly reduced.
Guild Challenges. These challenges can be found in the Info pane of the guild UI. Guild Challenges fall into three categories: Dungeons, Raids, and Rated Battlegrounds. Each challenge can be completed a set number of times per week. Guild groups participating in level- appropriate Heroic or normal difficulty dungeons and raids, or rated Battlegrounds, will automatically qualify for challenge credit.